tag:blogger.com,1999:blog-549940298295825812.post2509980033398982015..comments2024-03-27T01:53:40.812-06:00Comments on Classic RPG Realms: A GM's Game -vs- A Player's GameSizzaxehttp://www.blogger.com/profile/13715649618278080709noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-549940298295825812.post-79997719906571032912012-02-15T11:58:49.796-07:002012-02-15T11:58:49.796-07:00@ Ozreth: Oh yeah! UA from 3.5--that's kind of...@ Ozreth: Oh yeah! UA from 3.5--that's kind of the ida of the C&C seige engine. Good stuff that. It gives PCs access to skill kind of abilities but has a definite mechanic associated with it. <br /><br />And hello Alexander! Long time no read. Good to know you are still stopping by. Actually you beat me to the punch :) That is exactly what I did--read my latest entry for deets.Sizzaxehttps://www.blogger.com/profile/13715649618278080709noreply@blogger.comtag:blogger.com,1999:blog-549940298295825812.post-41782680076143560432012-02-14T17:50:36.434-07:002012-02-14T17:50:36.434-07:00Maybe, as a peace offering, you should volunteer t...Maybe, as a peace offering, you should volunteer to occasionally play in the games of these younger gamers.<br /><br />The hobby has all types, and it may give you more insight into the young GM minds if you play and ask questions while treated their DMs the way you expect to be treated?Alex Osiashttps://www.blogger.com/profile/14851139031311819958noreply@blogger.comtag:blogger.com,1999:blog-549940298295825812.post-19230007837428194282012-02-14T17:11:27.124-07:002012-02-14T17:11:27.124-07:00It's kind of like Non-Weapon Proficiencies. Le...It's kind of like Non-Weapon Proficiencies. Level based skill checks are on page 80 of Unearthed Arcana (3.5).<br /><br />For example, a Fighters Class Skills are: Climb (str), Craft (int), Handle Animal (cha), Intimidate (cha), Jump (str), Ride (dex), and Swim (dex).<br /><br />SO, if a fighter wants to Jump across a large crevice in a cave he will roll a d20 and add the modifier affiliated with the jump skill (str), and his level.<br /><br />If he were trying to Decipher Script, a Wizard Skill, he would simply roll a d20 and add the modifier affiliated with Decipher script, which is int. He wouldn't add his level.<br /><br />So in the end you simply have your classes skills written on your character sheet. If you are attempting one of those you know to add your level to your roll, otherwise you dont. <br /><br />Also, have you looked into Castles & Crusades? When you add the Castle Keepers Guide to the core book it might just fit exactly the level of complexity you are looking for.Ozrethhttps://www.blogger.com/profile/09288579174927754869noreply@blogger.comtag:blogger.com,1999:blog-549940298295825812.post-16452281977915675782012-02-14T09:38:29.180-07:002012-02-14T09:38:29.180-07:00Yeah, that's kind of where I was Ozreth. I had...Yeah, that's kind of where I was Ozreth. I had started gaming Fourthcore style with Pathfinder--I called it "Pathcore"; but was beginning to find some PF rules that simply didn't quite fit with the way I wanted to GM. <br /><br />PF/3.5 hits a fairly happy medium for me too actually. I really prefer a highly flexible game, more rules lite in nature, but my players really crave those options. I mean yeah, you shouldn't be required to GM something or in a way you hate--but at the same time players shouldn't be forced to play in a game they hate either. <br /><br />I'm really thinking about where I can be true to myself and still draw players to my table with the kind of game I'm playing. As the PF core rules state, the rules are all optional really--you custom tailor them to your game. So I've been contemplating various compromises between the players and myself.<br /><br />And I like your ideas of using the UA skill system--you mean like nonweapon proficiencies, right?Sizzaxehttps://www.blogger.com/profile/13715649618278080709noreply@blogger.comtag:blogger.com,1999:blog-549940298295825812.post-79053988863689013082012-02-13T23:34:48.449-07:002012-02-13T23:34:48.449-07:00Man, this is something I've been thinking abou...Man, this is something I've been thinking about nonstop lately and have been meaning to post about it. Im in the exact same boat as far as always DMing goes. I prerfer it and am always thinking about the game I would love to DM. But my players always seem to be happy with options whether they are races, feats, skills whatever. And why shouldn't they?<br /><br />When running 3e I've found a happy medium. Instead of using skill points I use the level based skill system from Unearthed Arcana:<br /><br />No skill points<br />Class Skill Check is d20+level+modifier<br />Non Class Skill Check is d20+modifier<br /><br />That way we aren't dealing with silly skill builds and points but they still get feats (which I've always narrowed down).<br /><br />I also use a slowed down xp progression and a few other small things that give my game an old school vibe while still presenting the players with lots of options and toys :)Ozrethhttp://yeoldeblog.netnoreply@blogger.com