- The most frequently expressed thought was by far that my gaming style did not match those of my players.
- The next thought that impressed me was that Monty Haul gaming has been around since the beginning of the hobby.
- The next matter has to do with railroading your party.
- And last but not least was the oft repeated opinion that it wasn't Pathfinder's fault.
Now, I'm not saying PF isn't a roleplaying game, nor am I saying a group couldn't play it differently. Just that I find it to be a heavy player option game that is designed for a certain type of play. This type of play was introduced in 3.5 and the massive power creep and rule multiplication chaos that entered the game are a perfect example of where such games inevitably lead. Not in every circumstance mind you, but that is the tendency of the game. Sorry for the 2e fans out there, but that is the same thing that happened in 2e--against, I might say, Gary Gygax's wishes.
Is such a thing bad? No, not at all. But it is what it is. And it's not what I want. Which, despite my last love-fest post of Hackmaster, keeps me hesitating still when it comes to deciding on which system I can embrace to foster my playstyle. Which is what I'll post on next time.