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Tuesday, November 22, 2022

Things I noticed in the DMG: Dexterity Adjustment


AD&D Dungeon Masters Guide 1st Edition, page 64

"Dexterity Penalty And Bonus Considerations: The Dexterity Attacking Adjustment is for missile firing considerations when initiative is considered. It adjusts the initiative die roll for the concerned individual only. Thus, it may well allow the concerned individual to discharge a missile prior to the opponent‘s attack  even though the opponent has gained the initiative otherwise or vice versa. More important, this  factor also gives the individual a “to hit” penalty or bonus when discharging a missile at an opponent."

This refers to the adjustment for Dexterity found in Dexterity Table I. in the Players Handbook. "Reaction/Attacking Adjustment is the penalty or bonus for both surprise (q.v.) situations and missile combat attacks."

I did not know the following "... for missile firing considerations when initiative is considered. It adjusts the initiative die roll for the concerned individual only." 

I take that to mean that this initiative adjustment applies only to those attacking with missiles on an individual basis. So if the party rolls a 3 for initiative and missile combatants in the party have a Dexterity of 5 and 17 respectively, then for the first his initiative will be a 2 and for the second a 5. And this, only if they are firing missiles of some sort. 

In other words this adjustment would not apply if these same combatants chose to enter melee combat, say with mace and sword. 

As an aside, also remember that this adjustment also applies individually for mitigating surprise. So the previously mentioned player with a Dexterity of 17 will mitigate up to two segments of surprise, if the player is surprised. This adjustment does not create surprise in any case. 

The Struggle is Real

 


I've been bouncing around lately. I do that alot.

I can't seem to scratch my AD&D itch. 

Stuck playing an edition I'm not fond of, with players who don't want to change. 

Wanting instead to find players who, like me, really want to play what I want to play. The online/virtual groups are beginning to seem like the only viable option for me. Not ideal. I've done it before, and it's not exactly my cup of tea. There's just something about us all being around the table, playing with actual books instead of phones and laptops. 

GrogTalk has been a huge boon for me. This great podcast is about my only relief. And I know they have facilitated numerous virtual games and groups since their inception. So that's probably where I'll head. By the way if you are an AD&D gamer or are interested, you should really check out their site or their YouTube channel

The fact is I live in a small rural community 3 hours from any city of considerable size. There are a couple of towns nearby, two to be exact. Both under 10,000 people. There are people who play, but none who are into 1e. I came close to finding a group in one town nearby, but we ended up settling on 3rd edition/PF, and it didn't last long. To be truthful, I was part of the problem. honestly, I wasn't thrilled about 3e, and things got really busy at work. Long ago, there were some guys playing 2e, but they were not at all my style. Their play was salacious to say the least. And that is about the sum of my ability to connect with players here locally. The last time I played 1e as in the club I ran some 10 years ago when I put my foot down and said OSRIC or nothing. 

So, I've been bouncing around alot. Pulled out DCC RPG, C&C, BFRPG, and some others to see if maybe I could more easily start with those. But it was just a thought experiment. The fact is that I am an AD&D gamer. I just can't seem to summon the kind of game I want to play.