An excellent series of essays on aspects of what might be termed the "classic" dungeon crawl over at All Dead Generations. Check them out:
https://alldeadgenerations.blogspot.com/p/the-classic-dungeon-crawl-theory.html
An excellent series of essays on aspects of what might be termed the "classic" dungeon crawl over at All Dead Generations. Check them out:
https://alldeadgenerations.blogspot.com/p/the-classic-dungeon-crawl-theory.html
I've been thinking a lot about what "my" D&D looks like. Lot's of ground's been covered since 1981 when I started playing. And my tastes were influenced by the game as it developed, and by the increasing proliferation of fantasy and science fiction that in large part was influenced by D&D. A creative feedback loop. James Raggi did a great job of talking about this here.
But in the fondest parts of my gaming life, what did I play? What rules did we use? What did we love and what did we hate, not understand or simply not use?
Both since I wrote a post and since I've played. Well, we had a session or two, one shots. 5e. At one point I had agreed to play 5e as a player, but was done DMing. But even that stopped awhile back. I was just not enjoying myself. The last session I did DM a short 3 hour one shot. I occasionally get so game-sick (home sick for gaming) that I'll pull those who I know would be up for a 5e romp together to get a fix--albeit a bit watered down.
I've been thinking lately about the last time I had a good AD&D session, which was almost 15 years ago when I convinced the kids at the school club to start an OSRIC campaign. We played for over three years, and the kids loved it. And truthfully, I didn't do much convincing. I simply told them if they wanted me to continue DMing, we would be playing first edition. And, as I said, they loved it!
So maybe that's a lesson for now. I simply put it out there that AD&D is what I'm running and invite anyone who would like a seat at the table.