Well, for me anyway. See, I have to choose a system that becomes the default system for the club. The system most of us play in most of the time. We've tried bouncing around and that just frustrates everyone else even more than it does me. The club always goes better if we choose one system to stick with. And truthfully I suppose this says more about me than it does the systems themselves. But I have to be happy with the system as I end up running 90% of the games that the club plays. And if the GMs not happy noone is happy.
The system has to be a currently supported system. Not necesarily commercially, but at least that the core rules are easily avalable either for download or purchase. This allows the playuers to get their hands on teh rules easily. But for me DnD 4e is pretty much out, as is Pathfinder. They have excellent commercial support, but they are simply not games that I enjoy running ov er the long haul. The more I game them the more I realize that I don't really like the system and start wanting to game something else. However, the reason I hesitate to throw those out is that many who come into the club are most familiar with those two systems, as they are the ones available at retail outlets. They also have shiny covers, video game, splash page art that catches the young eye. So the 14 to 16 year olds that are the bulk of our club membership is often highly attracted to such games. Getting them to try something else is often an effort. But it can be done, and we have done so in the past.
Common sense tells me to go with retro-clones or free download variants. These games are often very user friendly, easy to pick up and play and they're free! Picking one version is often difficult and to tell the truth I'm all over the map with the clone/variant crowd. OSRIC is well known in the club and has some adherents. But I prefer somethign closer to actual AD&D. Which has made me seriously consider Adventures Dark & Deep which is an excellent 1.5 variant. Swords & Wizardry is probably my favorite retro-clone in presentation and creative potential. I love what people are doing with the system and it's focus on dark wierd and swords and sorcery fiction. But I worry that it's perhaps too loose to work for young players.
Druthers pushes me strongly towards Hackmaster as its mechanics actually enshrines lots of principles I prefer like honor, quirks & flaws, excellent crit rules, threshold of pain, realistic combat rules and the like. But I know that some club members are scared of HM exactly for these reasons and approach it with great trepidation if at all. Castles & Crusades is a well put together easy flowing system that beginners can pick up and run with from the get go. But it seems to be missing elements that I like added in. Do I go to the trouble to add them in and risk rebellion that I'm tweaking the rules too much? Dungeon Crawl Classics is very intriguing to me, but it won't be out in official release until November. And if they are scared of HM they are likely to be terrified by horror of DCC crit tables and magic corruption.
The democratic side of me tells me to just allow a vote. Talk about all the systems, be open about what I think about them, let others make their pitches for their preferred system and then hold a silent vote. And then all of us, me included are bound by the club vote. I could even make it easier and include a checklist on the club sign-up forms. They could make their first, second and third choice or even "no preference". That allows me to rank the systems and still tweak the choice if I feel the need to. Of course both these options means I might be running 4e. Drats!! Unless I take it out of the choice selection altogether, but that would be too obvious. As a club we have lots of 4e resources, lots of Pathfinder resources, several copies of OSRIC, S&W, and we have one set of Castles and Crusades rules. And all of the returning members know this. Excluding one of these from the choices would be too conspicuous. It would be obvious I'm predetermining the choices.
Well, I've got to do something. We start passing out club sign-ups tomorrow. Any advice out there in blogland?