Sunday, October 2, 2011

Free Shipping Offer @ Troll Lords!


Got this in my newsletter from Troll Lords and wanted to throw it out there. Just got in a big Troll Lord's shipment myself. And Stephen said in the newsletter they are trying to ramp up production schedules because their stuff is in such demand right now. Especially the Castle Keepers Guide, which I'll be reviewing soon. It did take me awhile to get mine, but I was patient and it was well worth the wait. As many of you know I've been leaning very heavily towards C&C as my game of choice lately and this most recent purchase as well as my talk with Rob Kuntz (bless him) has just confirmed that direction as a good one for me.

And I suppose now is as good a time as any to make this an official declaration of what game I'll be talking about most for the future of my blog. That is Castles & Crusades. This discovery for me has been very liberating. And I owe a great deal of thanks to Rob Kuntz for helping  me to have confidence in myself and my own gifts. Castles & Crusades is a game that begs for creativity and allows so much open to the players and GM (Castle Keeper in C&C) that virtually anything is possible. The core mechanic is so intuitive and adaptable that it easily allows additions to the game should you so desire, but also can be played fast, light and loose. And if you have been reading my last few entries on storytelling you have a bit of an idea of my gaming style. This sort of highly improvisational storytelling is well suited to a game like C&C where things are so open and easily adaptable.

In this way C&C echoes earlier iterations of D&D like the original edition and the Basic Version. Light and simple rules with straightforward character creation. The possibilities are endless. but even better than earlier models, the rules are streamlined even more and the mechanics simpler. Yet C&C also has a flavor of depth that came with later iterations of the game. This is largely due to the great writing ability of the staff. More importantly however, it has to do with the flexibility and potential of the mechanics. You can literally build an endlessly complex game from a simple and innovative core mechanic.

Perhaps the one thing some might wonder is whether C&C and the Seige Mechanic can be adapted to other types of games like Sci fi and Horror. But one need not worry. Though C&C is designed from a fantasy point of view, the Seige Engine has already been adapted to Star Seige and Tainted Lands. So we have a system that spans genres and can allow cross fertilization of various fictional worlds and settings much like was done in the early days of our hobby.

All of these elements weave together to make me feel like the Troll Lords and C&C are creating the kind of system that I can truly get into. For a long time I was uncertain of how to approach this decision. Because I was looking a system that would give me what I wanted. It was after talking with Rob Kuntz that I realized I should really choose a system that fit the kind of gifts and offerings I had to give to others. C&C seems to fit my talents and my style of play. This game will highlight and showcase the creations I wish to imagine and the kinds of games I wish to play. It's not that I fit myself to the game, it's that the game fits me in all my freedom loving, genre spanning, improvisational, story developing, weird and unusual style of play.

So thanks Rob, and thanks Stephen & Davis Chenault and all the other Troll Lords. Some time ago I read the words of Dave Kenzer and Jolly Blackburn that they were motivated in Hackmaster to create the kind of game they like to play. I really respected that. That's exactly what the Troll Lords have done for me.

Game on!

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