|Low Fantasy Gaming|
If you don't want to read the rest of my thoughts on it, just know this: I absolutely love it! Go and get the free PDF now and see for yourself.
If you chose to hang on and at least get my take on this little gem, thank you. I don't feel like I can quite do justice as a full review as I am still absorbing the rules, and have yet to play a game of it. But this is the nutshell on why I love it:
- Beautiful, old school, pen & ink artwork.
- Very nice presentation value
- Setting neutral
- That said it caters to a Swords & Sorcery, low magic setting
- Built on the d20 OGL thus very compatible with 3.5/PF/5e
- Old school ethos and thus very familiar to 0e, Holmes, AD&D, B/X, BECMI, & RC players
- Incorporates the best of the new on a solid old school framework
- The loose Luck Mechanic
- Skill Re-Roll Pool
- Classes with ability augmentation, but not overpowered
- Simple but satisfying Combat
- Staggered, Dead & Mostly Dead
- Lingering Injuries after a comeback
- Dark & Dangerous Magic
Now, I could go over each element separately, but let's put it in a potion bottle: Stephen has managed to put together a game that could stand in for 5e or PF or 3.5 and yet still evoke not only old school but that cool weirdness indicative of DCC RPF, LotFP, AS&SH and C&T. A very nicely done job and an inspiration for me.
That's what I wanted to talk about most. I have been fairly frustrated lately. I have been trying to rules tweak 5e for a while now and not feeling like I can hit the magic sweet spot. Truth is I really don't want to tweak it, as my heart is not really in the game. However, Low Fantasy Gaming showed me that not only is it possible, but essentially did what I have been unable to pull off. I'm always in awe of people who put out this kind of work. Who put in the blood sweat and tears the rest of us aren't man enough, to summon. I mean sure, I'm busy, but I'm sure Stephen is too, but he still got it done. And from what I can tell it took the better part of two years to get this far and he is _still_ coming out with product! I say bravo, and keep up the good work.
I suppose the question most want to ask is: will I jump ship to play some LFG? I would sure like to. I'm thinking of running a one off some time soon, and letting the group know I want to do more. But for now, I just had two new 5e players added to my current group and one ask me to run a second game of 5e at another location. Cool to have eager, committed gamers who want me to game with them, but it seems like it's all 5e from shore to shore right now. So, we'll see. But at least LFG has relit my fire, and confirmed for me that turning out good product is not easy. If it was we would all be doing it in spite of ourselves.