So, as is often the case with me, I sail through the broken ruins of the gaming internet and occasionally come upon well preserved erudite commentaries. Standing like dwarven pillars guarding the gates of Scylla and Charybdis, they bring clarity in my efforts to slay the modern dragons of the gaming world.
Such is a piece entitled "Six Cultures of Play", by Retired Adventurer. And actually the winds that directed me there were when I came across a video that sought to summarize the ideas expressed in the blog article.
Turns out, that what these gentlemen are describing as "Classic" is almost exactly on-point on for my preferred style of play. I have played traditional, but tend to play it more like it's classic than real traditional. I feel constrained in a classical mold and/or module. And once you drift to neo-trad or modern, I'm out of my element. This article also explains my discomfort with much of the OSR. I was one of those caught in the boulders that fell when us "revivalists" sought to resurrect 1e and got caught in the landslide that was the OSR. I considered myself OSR for awhile, as it seemed to be carrying the banner I wanted championed. But truthfully, I felt left behind by what they were doing as well.
I also think that this dilemma explains my difficulty in finding a gaming group. So few who have not really played classically, understand what it is about. And really, one of the few ways to do it is to actually play the early expressions of that style. Early AD&D 1e and Basic/Expert. Bur even these can be played traditionally, and often were. And it seems like the whole world has at least shifted to traditional if not further down the cultural shift spectrum. Where does one find such a critter as me?
At any rate, I also agree with these creators that cultures are not exclusive to person or game. Nor is one better than another. Even I would be hesitant to champion myself as a pure classicist. But I am certainly at least 2/3rds if not closer to 90%.
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