What the heck I am talking about. I mean not at all. Half the time I'm confused and the other half of the time I'm confused. Blasted gaming industry. Bless their greedy little hearts. Forget that too. I'm liable to break into a rant at any moment.
*big breath*
inhale pink, exhale purple ... inhale pink, exhale purple ...
Right now,
Thursday, October 6, 2011
Wednesday, October 5, 2011
Enthusiasm for Controversy
It has been interesting to note the ups and downs with my blog traffic as of late. I must admit the downward fluctuations started when I was most open about my own doubts of where gaming is going and my semi-ideological-abandonment of the OSR crowd. The entries that get the most hits on my blog are without a doubt those that wallow in controversy and spew rhetoric against the new school. Everyone lauds my praise of anything old school, and my philosophical navel gazing about the which and why fors of what was once long ago.
Put quite simply, people love controversy and they adore self praise. They look for avenues that confirm their own opinions and avoid things they don't agree with. In talking recently with someone I have really come to respect they described such behavior as a cult of mediocrity. We are all striving to be the same, and to be around people that are the same as we are. I suppose I fall into that category a lot of the time. But now, having been judged in the court of popular opinion via blog hit counts it has a different feel to it. Blogging has been called the most self absorbed and ego driven endeavor on the web. I don;t know about all that. I started this blog first as a service to me kids at school for the school club. Unfortunately the powers that be don't like kids and teachers mixing on any sort of restricted basis online. So I changed the approach to be aimed in general towards anyone who would like to read my thoughts. Maybe find them interesting. I'm not really a social media hound. I'm more of a thinker. I think way too much. And this project has been more of a journey of self discovery than anything else. In that way I suppose it has been sort of self absorbed. Anyone who has read it for any length of time has noticed I have bounced all over the place in regards to what I think about gaming, old school, the new wave, 4e, 5e, the first wave, OSR and on and on. My opinions are definitely not set in stone.
During this self reflective phase my blog counts continued to rise and my followers piled up one by one. I'll admit it was gratifying. I assumed that people found what I had to say useful or at least interesting. And I suppose that may have had to do with the fact that others felt like I did. Lost amidst the new gaming elite and feeling confused by it all. Perhaps they benefited from my self reflection, my own internal gaming struggles.
Now, good blogging PR would dictate that I analyze what drew hits and stick with those themes. That I cater to what my followers want. That I continue to get my ego stroked by the stroking of others. Well, sorry ... aint gonna happen.
When I started this blog I had no interest in making money. No interest in blogging full time--I got too many other important things to do than blog all the time. I told myself I wasn't going to mess with advertising on my blog, nor was I going to cater to writing just what people wanted to hear. For instance one entry I had on Star Frontiers got tons of hits. Evidently there are lots of people out there looking for Star Frontiers stuff. But I barely played the game. I know very little about it, and though it still intrigues me I just don;t have much more to say about it. I could blog tons on SF and maybe get lots more hits. But that just isn't my bag. I'm not here for that. Although if there are some SF fans out there that like blogging or web building, there's evidently an audience for it.
More than ever I understand where I'm at in my own creativity and my own gaming. And that requires that I follow my own path. There are things I love about many different games. There are also strong opinions I have about the nature of gaming and it's potential. I like to play in a certain way and with certain elements at the fore. They are not the only way to game, nor am I intimating that they are the right way to game. They are the way I like to play. Jolly Blackburn and Dave Kenzer helped me to realize that we can make decisions like that. Rob Kuntz helped me realize that only I could tell myself the direction to take and discover what I had to give to the gaming world. ADD Grognard has been very supportive in my quest as well, and has opened my eyes to the fact that it is okay to feel what I feel, think what I think and more than anything else to not give up. It is indeed quite a ride. And I would be remiss if I did not give thanks as well to the Troll Lords for just being there and doing what they do, and being so darn great about it as well. They have been a shelter from the storm.
If someone were to ask me where the blog is going from here I can only say that it will go where it goes. But there are several areas right now that I am interested in.
Put quite simply, people love controversy and they adore self praise. They look for avenues that confirm their own opinions and avoid things they don't agree with. In talking recently with someone I have really come to respect they described such behavior as a cult of mediocrity. We are all striving to be the same, and to be around people that are the same as we are. I suppose I fall into that category a lot of the time. But now, having been judged in the court of popular opinion via blog hit counts it has a different feel to it. Blogging has been called the most self absorbed and ego driven endeavor on the web. I don;t know about all that. I started this blog first as a service to me kids at school for the school club. Unfortunately the powers that be don't like kids and teachers mixing on any sort of restricted basis online. So I changed the approach to be aimed in general towards anyone who would like to read my thoughts. Maybe find them interesting. I'm not really a social media hound. I'm more of a thinker. I think way too much. And this project has been more of a journey of self discovery than anything else. In that way I suppose it has been sort of self absorbed. Anyone who has read it for any length of time has noticed I have bounced all over the place in regards to what I think about gaming, old school, the new wave, 4e, 5e, the first wave, OSR and on and on. My opinions are definitely not set in stone.
During this self reflective phase my blog counts continued to rise and my followers piled up one by one. I'll admit it was gratifying. I assumed that people found what I had to say useful or at least interesting. And I suppose that may have had to do with the fact that others felt like I did. Lost amidst the new gaming elite and feeling confused by it all. Perhaps they benefited from my self reflection, my own internal gaming struggles.
Now, good blogging PR would dictate that I analyze what drew hits and stick with those themes. That I cater to what my followers want. That I continue to get my ego stroked by the stroking of others. Well, sorry ... aint gonna happen.
When I started this blog I had no interest in making money. No interest in blogging full time--I got too many other important things to do than blog all the time. I told myself I wasn't going to mess with advertising on my blog, nor was I going to cater to writing just what people wanted to hear. For instance one entry I had on Star Frontiers got tons of hits. Evidently there are lots of people out there looking for Star Frontiers stuff. But I barely played the game. I know very little about it, and though it still intrigues me I just don;t have much more to say about it. I could blog tons on SF and maybe get lots more hits. But that just isn't my bag. I'm not here for that. Although if there are some SF fans out there that like blogging or web building, there's evidently an audience for it.
More than ever I understand where I'm at in my own creativity and my own gaming. And that requires that I follow my own path. There are things I love about many different games. There are also strong opinions I have about the nature of gaming and it's potential. I like to play in a certain way and with certain elements at the fore. They are not the only way to game, nor am I intimating that they are the right way to game. They are the way I like to play. Jolly Blackburn and Dave Kenzer helped me to realize that we can make decisions like that. Rob Kuntz helped me realize that only I could tell myself the direction to take and discover what I had to give to the gaming world. ADD Grognard has been very supportive in my quest as well, and has opened my eyes to the fact that it is okay to feel what I feel, think what I think and more than anything else to not give up. It is indeed quite a ride. And I would be remiss if I did not give thanks as well to the Troll Lords for just being there and doing what they do, and being so darn great about it as well. They have been a shelter from the storm.
If someone were to ask me where the blog is going from here I can only say that it will go where it goes. But there are several areas right now that I am interested in.
- Supporting new gamers: I am still a teacher and a club adviser. Though the school club is on hiatus right now, I am planning on starting up a less intensive schedule before October ends. I will be discussing tips and ideas to help new gamers, young gamers and those looking for a safe haven from the complexities of the gaming world. If you were to point someone who was just starting gaming or looking into it I would hope you could point them to my blog and they would find it useful.
- Looking for the essence of the old: the first wave of gaming was very different from what I ever believed it was. I am very interested right now in looking to foster a similar approach to gaming and games today. I will do this by looking back, looking at what is now and looking to the future. If I spend time looking at old games or old supps then it will be in the light of what they can teach us about this essence and what we can learn from them now.
- Castles & Crusades: This is my gaming home for now. For reasons I've delineated before I am playing strictly C&C right now in all of my games. Which will be at least 2 separate campaigns. You can expect lots of C&C goodness on my site.
- Hackmaster Mentality: I am a huge KODT fan, and love Hackmaster 4e for the ethos it encouraged. There will be lots of HM related commentary and feel and tone here simply because these guys are close to my heart. Even though I'm not currently running a HM game I'm certainly not ruling it out. But even where actual HM gaming may be rare, there will always be a rather HM feel to my ramblings here and my goals in general.
- A Tribute to AD&D: I began as an AD&D gamer. I will always be in my soul an AD&D gamer. I can;t deny it's influence on me in more than merely formative ways. Though I may move on and play other games now, you can always expect AD&D to hold a fond place in my heart and privileged place on this blog. You can expect from time to time to hear me wax nostalgic even quite sickeningly so about this greatest game of all games. With all it's warts and blemishes it is still, for me, perfection incarnate because it is how I came to gaming.
Sunday, October 2, 2011
Free Shipping Offer @ Troll Lords!
Got this in my newsletter from Troll Lords and wanted to throw it out there. Just got in a big Troll Lord's shipment myself. And Stephen said in the newsletter they are trying to ramp up production schedules because their stuff is in such demand right now. Especially the Castle Keepers Guide, which I'll be reviewing soon. It did take me awhile to get mine, but I was patient and it was well worth the wait. As many of you know I've been leaning very heavily towards C&C as my game of choice lately and this most recent purchase as well as my talk with Rob Kuntz (bless him) has just confirmed that direction as a good one for me.
And I suppose now is as good a time as any to make this an official declaration of what game I'll be talking about most for the future of my blog. That is Castles & Crusades. This discovery for me has been very liberating. And I owe a great deal of thanks to Rob Kuntz for helping me to have confidence in myself and my own gifts. Castles & Crusades is a game that begs for creativity and allows so much open to the players and GM (Castle Keeper in C&C) that virtually anything is possible. The core mechanic is so intuitive and adaptable that it easily allows additions to the game should you so desire, but also can be played fast, light and loose. And if you have been reading my last few entries on storytelling you have a bit of an idea of my gaming style. This sort of highly improvisational storytelling is well suited to a game like C&C where things are so open and easily adaptable.
In this way C&C echoes earlier iterations of D&D like the original edition and the Basic Version. Light and simple rules with straightforward character creation. The possibilities are endless. but even better than earlier models, the rules are streamlined even more and the mechanics simpler. Yet C&C also has a flavor of depth that came with later iterations of the game. This is largely due to the great writing ability of the staff. More importantly however, it has to do with the flexibility and potential of the mechanics. You can literally build an endlessly complex game from a simple and innovative core mechanic.
Perhaps the one thing some might wonder is whether C&C and the Seige Mechanic can be adapted to other types of games like Sci fi and Horror. But one need not worry. Though C&C is designed from a fantasy point of view, the Seige Engine has already been adapted to Star Seige and Tainted Lands. So we have a system that spans genres and can allow cross fertilization of various fictional worlds and settings much like was done in the early days of our hobby.
All of these elements weave together to make me feel like the Troll Lords and C&C are creating the kind of system that I can truly get into. For a long time I was uncertain of how to approach this decision. Because I was looking a system that would give me what I wanted. It was after talking with Rob Kuntz that I realized I should really choose a system that fit the kind of gifts and offerings I had to give to others. C&C seems to fit my talents and my style of play. This game will highlight and showcase the creations I wish to imagine and the kinds of games I wish to play. It's not that I fit myself to the game, it's that the game fits me in all my freedom loving, genre spanning, improvisational, story developing, weird and unusual style of play.
So thanks Rob, and thanks Stephen & Davis Chenault and all the other Troll Lords. Some time ago I read the words of Dave Kenzer and Jolly Blackburn that they were motivated in Hackmaster to create the kind of game they like to play. I really respected that. That's exactly what the Troll Lords have done for me.
Game on!
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