You bet we are. At least that's my plan. I've always got several schemes going, and presently Graduate School is being placed on the back-burner and Fencing School is awaiting about a $1500.00 initial investment. So long story short, my time will very likely still be available.
And I've had several questions about what to expect next year for gaming at the Junior High. So here're the tentative answers right now to the questions I've had:
1. Are we going to have a club next year?
That's the plan. Unless things change for me; then it will be up to you guys to carry on the torch. But right now I'm planning on the club continuing next year.
2. Are high school students going to be able to come and game?
Yes. So far Mr. Bunderson has given us limited permission to have HS students come back down to game with us. I mean he didn't have a problem when we did it previously and he also allowed 7th graders to game with us. Of course I'll have to make sure again next year, and we'll have to have you sign in. Limited only means that Jr. High kids get preference when it comes to space in the club.
3. How will the club start next year?
We will actually start advertising the club the first week of school and have sign ups the next week. I'm planning on holding a club meet on the second Saturday of School if we can get permission. It will probably be about four or five hours long and give everyone a chance to "try out" different games and gaming styles. We'll have fun stuff, give-aways, and food! Then we will determine what games we are running and who is assigned to which game. Adventuring groups will be kept from 4 to 6--and this will determine the number of games. Games will run by quarter, and we'll have new games start each quarter. More detail can be found in the club constitution, which is being renovated. I'm also considering running 3 tournaments: 1 each at the end of 1st, 2nd and 3rd quarters for which there will be prizes as well.
4. Will I have to sign up again?
Yes. There are a several reasons for this: First the club is changing so we need new data on everybody, second everybody needs to ratify the new constitution, and third we need to keep parental permission fresh and current. No sweat though, just see me at the beginning of next year and I'll have new sign up forms ready to go.
5. Are there going to be sign-up fees this time?
I'm still not sure. They are cutting our budgets next year and I'll just have to see how much it's going to cost to run the club. I'm thinking about this: DM's will have to either have their own books: PHB DMG and MM and at least one set of dice. If they don't they can pay a one time club fee of $15.00 to go towards book purchasing and upkeep. Our books are already getting hammered. Also, I'm thinking about charging a small fee for the opening meet and for the tournaments. This will go towards rewards, give aways and food. We'll just see what happens.
6. Can I play my character from last year?
Well that depends on what games are being run. I'm sure there will be at least one higher level campaign for at least one quarter. But it will largely depend on how many DM's we have and how many games we can run.
7. I want to DM, can I?
This has been the hardest one for me. I want to give everybody a chance to DM who wants to. but we simply can't accommodate everybody at once. Once we see how many people are going to play next year then we can get an idea of how many DM's we might need at one time. Based on current numbers we would be running about 3 games per quarter. And the DM's might change from quarter to quarter as well.
8. I think we should . . .?
This gets to those constant stream of suggestions I get about changing the nature of the club, changing an ongoing game or changing the club structure or rules. Or even enforcing rules more strictly. I mention it now, so that you can appreciate the position I am in. I am dedicated to making the club a long lasting entity. It will be here long after you are gone, graduate and start gaming as an adult. I mean, I'm planning on teaching for another 20-25 years! The club is bigger than you and it's bigger than me. I am very reluctant to make decisions based on someone's personal whim. But I want everyone to know they certainly have a voice in how the club is run and what happens during club time. I am trying to balance the personalities, likes, interests and varying opinions of more than a dozen people at once. This is no small matter. So don't feel bad if your idea gets shelved or discarded--some of mine have. You can't take it personally. Either you like gaming enough to roll with it, or you let your opinions and personal dislikes drive you away. I have been too lenient at times. I'm also this way in my classes. I always feel it's better to give somebody another chance. 'Cause, someone has always given me one. Hopefully you're cool with that. Flexibility goes alot further than rigidity--be the bamboo my friends, be the bamboo.
Peace & Magic,
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