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Sunday, March 14, 2021

The Spirit of AD&D


AD&D is working hard for levels, very hard. As you can see above, the amount of experience required for each level were much higher than people are used to today. And the above chart was for Thieves, the easiest level within which to advance. And though experience awards varied vastly between awards it generally took at least six to ten sessions of play to gain one level. However it wasn't abnormal to wait over twenty in some cases. Levels mean something in AD&D. Which is of course why level drainers were so utterly terrifying. 
 

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